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Newsletter by Eagle Dynamics
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Age: 48
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PostPosted: Thu Sep 04, 2014 9:12 pm    Post subject: Newsletter by Eagle Dynamics Reply with quote

Dear Pilots!

Summer 2014 is certainly proving to be a very busy and productive time for Eagle Dynamics and our 3rd Party Partners, as you may have noticed. In this September Newsletter, we would like to update you on some of our current projects but also some others that are currently in development. There are a lot of changes and improvements to DCS World underway that we believe will bring DCS to its next stage of evolution.

DCS Autumn Sale is On! Massive Savings!

From September 4th to September 14th, we will be running our Autumn DCS Sale. We hope you will use these great deals to fill out your stable of DCS modules.

DCS: Flaming Cliffs 3: $39.99 to $15.99 (60% off)
DCS: A-10C Warthog: $39.99 to $15.99 (60% off)
DCS: Black Shark 2: $39.99 to $15.99 (60% off)
DCS: Combined Arms: $19.99 to $7.99 (60% off)
DCS: UH-1H Huey: $49.99 to $24.99 (50% off)
DCS: P-51D Mustang: $29.99 to $11.99 (60% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $24.99 (50% off)
F-15C for DCS World: $9.99 to $4.99 (50% off)
A-10A for DCS World: $9.99 to $4.99 (50% off)
Su-25 for DCS World: $9.99 to $4.99 (50% off)
DCS: F-86F Sabre: $49.99 to $39.99 (20% off)
DCS: Fw 190 D-9 Dora: $49.99 to $39.99 (20% off)

Buy now from the DCS E-Shop:

Pre-purchase DCS: Bf 109 K-4 KurfĂĽrst!

The Fighter Collection and Eagle Dynamics are happy to announce that DCS: Bf 109 K-4 KurfĂĽrst is now available as a pre-purchase from the DCS E-Shop. The pre-purchase provides both a 20% discount off the retail price and access to the Open Beta coming later this year.

Like previous DCS World titles, DCS: Bf 109 K-4 KurfĂĽrst features a painstakingly reproduced model of the aircraft, including the external model, fully interactive cockpit, mechanical systems, and a Professional Flight Model (PFM). Along the lines of our DCS: P-51D Mustang and DCS: Fw 190 D-9 Dora titles, DCS: Bf 109K-4 KurfĂĽrst places you behind the controls of a powerful, propeller-driven, piston engine combat aircraft. Designed long before "fly-by-wire" technology was available to assist the pilot in flight control or smart bombs and beyond visual range missiles were developed to engage targets with precision from afar, the KurfĂĽrst is a personal and exhilarating challenge to master. Powerful and deadly, the last production model of the only single-engined German fighter to see service throughout World War II, the KurfĂĽrst provides an exhilarating combat experience to its drivers, and a worthy challenge to all fans of DCS: P-51D Mustang.

Key Features of the DCS: Bf 109 K-4 KurfĂĽrst:

Unmatched flight physics that allow you to truly feel what it's like to fly this legend.
Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
Interact with cockpit controls with your mouse.
Accurate Bf 109 K-4 model, squadron markings, and weapons.
Detailed modelling the Bf 109 K-4 instruments, weapons, engine, radios, fuel, and electrical systems.
Fly along with fellow DCS: Fw 190 D-9 Doras as you battle DCS: P-51D Mustangs in single and multiplayer games.

Sabre and Dora Update

Over the past month we released two pre-purchase modules, with access to Open Betas, for DCS World: DCS: F-86F Sabre and DCS: Fw 190 D-9 Dora. We are carefully reading your feedback and we and Belsimtek (Sabre Team) are busy improving the projects. This includes not only bug fixes, but also new content such as interactive training missions and campaigns. This is not to say that work is not continuing on other previously released projects. For example: Work on the manual for the DCS: Mi-8MTV2 and tuning of the F-15C professional flight model continues, also various adjustments and bug fixes are in work.

DCS World War II: Europe 1944 Update

If you have not done so already, you can view our current listing of rewards here:

For backers, you can use the updated Backer Page to select your aircraft of choice based on your contribution level.

In addition to the release of DCS: Fw 190 D-9 Dora, the team is also plugging away on the next aircraft for the series: DCS: Bf 109 K-4 Kurfürst. This is being done internally by Eagle Dynamics to the same exacting standards of the Dora. The pre-purchase with 20% discount is now available and we plan to make the Open Beta available in the October – November time frame.Other warbirds in work for this project include both the P-47D and Spitfire. These will be welcome additions to the growing stable of Second World War aircraft as we flesh out this era of air combat.

The other major element of DCS World War II: Europe 1944 is of course the new Normandy map. The team is currently working on a new combat theater map to support DCS: F/A-18C Hornet, but once complete, will be returning to this map. At that time, we should be able to start sharing images of the new era map, complete with period ground units.
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DCS: L-39C and L-39ZA Albatros Coming to DCS World

Another new aircraft coming to DCS World later in 2014 will be the venerable L-39 jet trainer, developed by Eagle Dynamics. We will first release the L-39C variant and then later the L-39ZA variant. This aircraft has acted as the primary jet trainer for many countries around the world for several decades. In addition to its training role, the L-39 can also be loaded with ordnance and act as a light attack aircraft.

We also plan for this module to include multiplayer front seat / back seat capability. We believe that this feature will add a new dimension of gameplay for this aircraft and several others like the UH-1H, Mi-8MTV2, Hawk, and C-101.

Stay tuned for more details!

Su-27 for DCS World

As we did for the F-15C, we will be updating the Su-27 for DCS World to include a Professional level flight model. Development of this updated Flanker is well underway and will be free as part of Flaming Cliffs 3. We will also sell the Su-27 for DCS World as a separate download later in 2014.

DCS: MiG-15Bis Coming to DCS World

As a perfect bookshelf match to the F-86F Sabre, Belsimtek in cooperation with Eagle Dynamics are developing the MiG-15Bis for DCS World! As with the Sabre, the MiG-15Bis will be a fully detailed module with Professional Flight Model (PFM), mouse-interactive cockpit, and detailed cockpit systems.
Combined with new maps, the battle of Sabre's vs. MiGs will be an amazing experience and further help us achieve our goal of providing an air combat experience spanning several decades.

MiG-21Bis, Hawk and C-101 Coming Soon to DCS

A couple of years ago, we started the initial steps of allowing qualified third parties to develop and sell modules for DCS World. The fruits of this effort are almost ripe and have taken the form of the MiG-21Bis (Leatherneck Simulations), Hawk (VAEO Simulations), and the C-101 (AvioDev). All three projects are making great progress and are either in or close to the Eagle Dynamics testing phase. We see these as just the tip of the iceberg for future partner projects.

Nevada Test and Training Range (NTTR) Map

Work continues on the NTTR map. The primary objective is to adapt the various map assets to work within DCS World. Once this effort is complete and DCS World 2.0 is available, we plan to release this map soon afterwards.

DCS World 2.0 Coming in 2014

The next iteration of DCS World (formerly 1.3.0) is currently in internal testing and will be available as a free download later in 2014. All DCS modules will be fully compatible with DCS World 2.0. As with DCS World 1.0, 2.0 will also include the FREE TF-51D and Su-25T. New features of DCS World 2.0, but subject to change, include:

DirectX 11 support
Improved game performance
New and improved lighting
Improved effects
New water animations
Improved shadows
Unified GUI that eliminates the need for separate GUI and simulation .exe while also speeding up mission load times. Later, this will also allow us to integrate simulation elements into the Encyclopaedia and Mission Editor
Ability to access new maps that will be sold as separate modules
New grass and clutter
New clouds
Ability to create dedicated server
Skeleton animations
Depth of field support
Improved Oculus VR support

Some of these features may not be included in the initial DCS World 2 release.

DCS: F/A-18C Hornet Update

Perhaps the most eagerly awaited DCS module, the Hornet, is indeed in progress... it really does exist! More so than any other of our past and current projects though, the Hornet requires a massive amount of work, not just the creating of the art assets and programming of the cockpit functions, but also a great deal of research, design documentation, building of supersonic aircraft flight dynamics (F-15C with BST and Su-27 have been helping to create this technology), acquiring source data, and creating several new technologies like air-to-surface radar.

In addition to the actual aircraft, there are other elements that need to be created such as an improved Nimitz-class aircraft carrier, much better carrier operations, and a new combat theater map tailored to this aircraft.

We hear you and realize that many of you are very anxious and looking forward to hearing more about this project. As we get closer to an early beta, we will be discussing this more.

Here are some very early images of the cockpit.

The Eagle Dynamics Team

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PostPosted: Thu Sep 04, 2014 9:31 pm    Post subject: Reply with quote

Wunderbar! Sembra un progetto ambizioso... chissĂ , forse, alla fine, sarĂ  la strada giusta...

cool cool cool cool cool

"The Italians", are coming!
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Age: 48
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Location: Italy

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PostPosted: Thu Apr 30, 2015 8:38 pm    Post subject: Reply with quote

DCS World Newsletter
April 2015

DCS World Website Update
The new and improved DCS World website is now live. The website has been reformatted to make it more organized, look better, and more mobile device friendly. Please visit the revamped new site at:

DCS World 2
Each day we are making more progress in moving DCS World 2. Since the previous newsletter, the team has made great progress on AI landing logic, an all-new multiplayer interface that includes such features as Favorites and Filters, new smoke effects, improvements to the lighting and shadows, replaced the general ground texture with a higher resolution one, increased new terrain graphics performance, the ability to load and work with different maps in the Mission Editor, improvements to the Graphical User Interface (GUI), dedicated server, and a new protection system.

We often read questions regarding how the current Black Sea map will look in DCS World 2. Rather than try to describe this in words, we have included a non-edited gameplay video of the freely available Su-25T Instant Action mission “SAM Killer”. We hope this will paint a clear picture.



We are burning the midnight oil and we will release an alpha of Nevada Test and Training Range map once we feel it is ready. Before we can do so though, there are still several items that need to be addressed. These will also include: completing the new multiplayer interface, performance optimization, various unified .exe issues, remaining crashes, and some night lighting issues.

DCS: L-39 Albatros
The next aircraft module to be released by Eagle Dynamics will be the L-39 Albatros. The front and back cockpit are nearing completion as you can see in the included video. This video also gives you another look at the Black Sea map in DCS World 2.


Primary aspects to still complete are an all-new external model and the completion of the cockpit systems and flight dynamics.

The biggest innovation for this aircraft, and a big part of our reason choosing it, was the inclusion of multiple network players in the same aircraft. This technology has been a big focus of the team as of late. This has also been a big reason for our re-design of the multiplayer interface. It is to be determined if this features will be part of the initial beta release.

DCS W2: Nevada Test and Training Range (NTTR) Map
We are further improving the Nevada map and moving it closer to Alfa. Items being worked on include adding the various TACAN and VORTAC stations, improving the mountain textures, improving ground object shadowing, and adding collision models to most ground objects.

Included is a video demonstrating the urban density possible with DCS World 2 and the tremendous sense of speed it provides when flying at low altitude. No, no time acceleration is used.


DCS: Strait of Hormuz Map
When not working on the Nevada map, our map team is making steady progress on the Strait of Hormuz Map. Most of the airfields are now placed and a great deal of work is being done on manually improving the elevation mesh and textures. However, this map still has a long way to go with items such as airfield taxi routing, water textures, airbase lighting, ground object placement, navigation aids, and ATC still needed to be addressed.

DCS: Combined Arms 1.5
A lot of new work is going into Combined Arms in regards to improved user control (particularly from the external unit movement control), intercom messages, and improved AI. While a bit too early to show off these new features in this newsletter, we hope to be showing these advancements off soon.

DCS: P-47D and DCS: Spitfire
Work continues on the object models, cockpit systems and flight models, but there is nothing new to show this month.

DCS: F/A-18C Hornet
Work is mostly focused on the air-to-ground radar that is making good progress; the team is now starting to create the various sub-modes such as the expanded modes. We have included a couple of images that show samples of the new air-to-ground radar technology that is based on radar reflectivity logic.

Future Newsletters
When there is sufficient new news to justify a newsletter, they will be provided. However, there is no set schedule.

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Age: 48
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PostPosted: Thu Jun 18, 2015 1:15 am    Post subject: Reply with quote

DCS World 2 Status

Despite our best efforts over the past six months, DCS World 2 has not yet achieved the quality level and features that we require for an open alpha release. Rather than release an alpha version that is potentially a disappointment for many users, we feel it best to keep it in the oven a bit longer to bake it more thoroughly.

We fully realize that this is disappointing for some, but I can assure you that it pales in in comparison to our own. No one wishes to release our new baby out into the world more than us.

Some of the biggest remaining items that we need to address before an open alpha include:

New multiplayer GUI system that allows multiple players in the same aircraft and multiple player aircraft in the same flight. This is critical for multi-seat aircraft like the L-39, UH-1H, Hawk, etc.
Completing the move to use of a single executable. This will allow us to do long-desired features such as a satellite view in the Mission Editor, 3D objects in the Encyclopedia and Mission Editor, faster mission loading times, and a more stable product.
With the move to DX11, we are continuing to find ways to increase performance. This is even more important with the coming wave of VR gear that demands extremely high framerates.
We wish to improve several more of the effects before the open alpha. Although we have new smoke, contrails, lighting, shadow, and missile trail effects, there are more we wish to improve like better explosions and over-wing vapor.
Lastly, there are a few remaining crash bugs we need to resolve.

So, although we have been making tremendous progress in developing DCS World 2, there are a few more items that still need to be addressed in order to meet our quality standards. We can only ask for patience because we believe that it will all be worth the wait and DCS World 2 will usher in a new chapter in the world of Digital Combat Simulator.

DCS: Nevada Test and Training Range (NTTR) Status
While much of the team has been hard at work on getting DCS World 2 ready, our map team and engineers have been busy improving the NTTR map and fixing bugs. While we have made the significant step of moving the map into full testing, there are several important areas that need to be addressed before we can release it as an open alpha to everyone. Some of these items include:

Functional Air Traffic Control
Ground unit road movement
Performance improvements
Static object issues
A couple of crash situations

When the map is available as an open Alpha, our plan is to still make this map available for free to those that purchased A-10C Warthog while it was in beta (prior to 21 February 2011). It will also be available for purchase from our e-shop for $39.99 USD.

The Spitfire has begun internal testing within DCS World. The Spitfire has progressed past the P-47 due to the level of info in ED's hands for the Spitfire while research continues on the P-47. The model has been added to DCS World internally and testing of the Merlin 66's performance has started; next will be the prop performance. The Spitfire version will be an early production Mark IXc LF with clipped wings. As a possible bonus, it's planned (but subject to change) to have the option to select the long wing version; however, you will lose the benefit of the clipped version and its roll rate.

MiG-29 for Flaming Cliffs 3
To round out the collection of updated aircraft for Flaming Cliffs 3, the team is working on updating the MiG-29. This will include both a new, high-resolution 6 DOF cockpit and a new external model. After the F-15C, Su-27 and Su-33 Professional Flight Models (PFM) are complete, we also plan a PFM for the MiG-29.

The MiG-29 will have the same level of cockpit systems fidelity as the other Flaming Cliffs aircraft.

This will be a free update for Flaming Cliffs 3 owners.
DCS: L-39 Albatros

The L-39C Albatros is making good progress with new cockpit systems being integrated on almost a daily basis. The new L-39C external model is also nearing completion (the L-39ZA is further behind) as well as the Professional Flight Model (PFM).
DCS: F/A-18C Hornet

Work continues on the building the Hornet cockpit and air-to-surface radar technology. Most of the recent cockpit work has involved texturing and animation of cockpit elements.

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