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Veltro







Joined: 21 Jan 2013
Posts: 0
Location: Italy

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PostPosted: Sun Feb 07, 2016 9:49 am    Post subject: Reply with quote

SECONDO UPDATE (aggiornamento di ieri):


Link


Link


Add emergency compass
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequency
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Canopy lock feature enabled
New cockpit texture with missing labels


Link


UPDATE PRECEDENTE
NOTICE: Below Fixes Should Have Been In 1/15/2016 DCS 2.0 Update

- Fixed TACAN range units
- Fixed clicking sound when in easy comm mode
- Increased drag of wing tanks
- Corrected rate limit of servo-actuator dynamics
- Made multiple corrections to engine performance
- Corrected gear lever handle operation and animation
- Corrected fuselage drag for more correct performance
- Corrected multiple missing inputs (gear up/down, airbrake up/down individual inputs)
- Corrected flickering for HUD symbology when WOW going on/off
- Fixed the issue where an engine sound could be heard even though aircraft is cold
- Added engine out due to extended periods of negative vertical acceleration and fuel accumulator is exhausted

Added 1/1/2016
- Hydraulic pressure 1 and 2 gauge animated
- Cabin altitude gauge animated and calculation updated
- Fixed Select altitude off by one
- Fixed control surfaces moving even when no hydraulic pressure available (either normal or emergency)
- Fixed cover switches being able to switch even with cover on
- Added flameout logic for loss of airflow into the engine and various mass flow correction for ambient conditions and aircraft state
- Fixed issue with left/right main gear modeled slightly differently (caused pulling to one side on takeoff/landing)
- FBW disconnect switch now FBW gain mode switch (see link below)
- Corrected control effectiveness at extreme angles of attack
- Correct burner diameter
- Adjusted vertical tail effectiveness at extreme angles of attack
- Added transonic drag effects
- Afterburner glow and flame now based on actual burner stage combustion temperature (not AB throttle position)

Added 1/4/2016
- Input file fixes in preparation for localization
- Gear modeling improvements
- Added keyboard control for all flight controls (pitch, roll, yaw, throttle)

Added 1/9/2016
- Default view improvement (based on input from community with minor alterations)
- AP heading fixes when command was cross 0 North while transition to commanded heading
- Engine nozzle position logic fixes
- Affect lift on portion of wing where air brake is when extended
- Filter on longitudinal acceleration
- Altimeter setting now functional
- Added animation to lights to be shown in multiplayer
- Fixed intake cones position mismatch
- Fixed nose gear door 3D collision bug
- Sustained turned rate improvements
- Autopilot control and engagement envelope logic corrected
- AA FBW mode now proper config with center tank loaded
- Added joystick mappable commands for FBW commands and seat adjust
- Fuel flow schedule fixes

Added 1/11/2016
- Buddy lasing functional (and ability for M-2000C to use JTAC)
- Updated manual
- M-2000C viewable in multiplayer for those that don't own it
- New Liveries
- Fix for kneeboard not showing up
- Small gun snake logic fix
- FPM marker caged below 50 knots
- HUD alignment fixes
- Fix for Mach indicator on HUD getting out of sync

NOTICE: Above Fixes Should Have Been In 1/15/2016 DCS 2.0 Update

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Age: 46
Gender: Gender:Male
Zodiac: Taurus
Chinese zodiac: Dragon
Joined: 19 Feb 2013
Posts: 0
Location: Italia

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PostPosted: Mon Feb 08, 2016 1:44 pm    Post subject: Reply with quote

@Voss: ma non avete qualcuno che sappia modellare per DCS, magari l'F-35 (entrambi le versioni) e/o l'Eurofighter, questa sarebbe un'ottima promozione alla mancanza di vocazione da parte dei giovani!
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Veltro







Joined: 21 Jan 2013
Posts: 0
Location: Italy

Medals: None



PostPosted: Tue Feb 09, 2016 7:19 pm    Post subject: Reply with quote

Non è così semplice ma sicuramente una realtà italiana in questo settore sarebbe una bella cosa. Gli Spagnoli ad esempio sono entrati in DCS con la AvioDev. L'ideale sarebbe che se ne occupassero direttamente gli interessati ma è dura. La stessa Dassault che evidentemente di promozione non ha bisogno, ha categoricamente vietato alla RAZBAM di utilizzare la denominazione "Mirage", motivo per cui leggi DCS: M-2000C e non DCS: Mirage 2000C. L'industria eeronautica non mostra alcun iteresse nel mondo delle simulazioni di volo, anzi.......

Il Typhoon (Tranche 1) lo sta comunque sviluppando la VEAO Simulation in accordo con la RAF ma ci vorrà ancora del tempo. Sono ancora un pò "acerbi" come team, molto acerbi....

Ad ogni modo è dura a prescindere, e molti mollano.

Qui Francesi online su Mirage 2000, sarebbe già bello avere un video del genere con degli ASAM.


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Link

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Veltro







Joined: 21 Jan 2013
Posts: 0
Location: Italy

Medals: None



PostPosted: Wed Feb 17, 2016 8:03 pm    Post subject: Reply with quote

Uscita oggi in beta v. 1.5.3 (Caucaso), e ci sono i nuovi missili modificati (migliorati) dalla RAZBAM.

http://updates.digitalcombatsimulator.com/

Added 2/12/2016 (Updated 2/16/2016) (From the 1.5.3 Change Notes May Have Components Listed Above)

Add RAZBAM-made missile definitions
Add preliminary force-feedback compatibility (untested)
Add emergency compass
Add preliminary approach-hold autopilot mode (lightly tested)
Add mirror (functions like rear-view camera for now)
Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
Add temporary switch definitions for controls binding
Add text to Selective Jettison switch cover
Add aux gunsight (HAUSSE switch, available in all modes except approach)
Add early implementation of approach hold autopilot
Add gear raise/lower rate variability
Add aerodynamic loss of wing lift effects due to beta
Add bingo fuel bug clickable tumblers (not functional, yet)
Add clickable canopy handles & lock (be careful to lock it before takeoff!)
Add more cockpit switches enabled
Fix RWR-related crash
Fix in-flight refueling
Fix RWR ranging logic (based on priority)
Fix cockpit knobs that didn't act like knobs
Fix HSI & ADI (Boule) giving incorrect heading
Fix ECM box displaying invalid number on rearm
Fix center pylon placement
Fix HUD geometry
Fix alignment of HUD elements
Fix interception ring logic
Fix GBU release crash
Fix to sustained turn rate
Fix for trim commands not having correct authority
Fix for AP not functioning in area of low ground elevation
Fix keyboard & joystick default.lua (hopefully this is the one...)
Fix incorrect flight model tail airfoil shape
Fix for calculations of tail aerodynamics & rudder effectiveness
Fix for total wind velocity using wrong value
Fix for incorrect fuel tank centroid
Fix flight model shuddering on ground
Fix HUD declutter switch
Fix missing text on IFF panel
Fix missing panel lighting
Fix V/UHF radio knob controls PANNE light
Fix rudder and vertical tail effectiveness calculations (particularly at high betas)
Fix default.lua input definitions (naming, categories)
Fix NWS light logic
Fix NWS system pressure logic
Fix authority of autopilot pitch controller
Fix consistency of heading card and autopilot logic
Fix canopy open/close by keyboard command
Fix no communications in a few quickstart missions
Fix 6DoF head limits
Fix ground attack quickstart missions, had impossible payloads
Fix taxi light switch position logic
Fix multiple canopy bugs
Fix afterburner popping sound issue
Fix main gear clipping ground
Fix fuel cutoff switch issue (lightly tested, still has related known issues)
Fix various miscellaneous bugfixes
Update gun snake logic
Update input definitions
Update transonic drag modeling
Update roll/yaw coupling
Update manual
Update folder structure
Update default VOR frequencies
Update panel lighting (notice backlight interaction with shadows/sunlight now)
Update cockpit textures
Update control authority of rudder in normal FBW, full authority in spin mode
Update spin mode behavior to account for yaw acceleration
Update NWS gain calculations
Update external model with various minor improvements
Update fuselage drag calculations
Update clickable canopy logic
Update FBW pitch PID gain & control logic
Update landing gear mass
Update low-speed pitch authority
Update FBW alpha limiter
Update RWR display (rings, removed counter, added cross)

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Veltro







Joined: 21 Jan 2013
Posts: 0
Location: Italy

Medals: None



PostPosted: Mon May 09, 2016 9:21 am    Post subject: Reply with quote

Skin consigliate per il M-2000C, by Tom Weiss...veramente di un altro livello.

Si può effettuare un download senza essere registrati.
http://www.lockonfiles.com/files/file/3240-dcs-mirage-2000c-ada-cigogn es/


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